Summary from Spring Lisp Game Jam 2020


I think I got what I wanted out the project - to play around with Racket. 

I started the Jam thinking I would create a library for interfacing tiled maps with big-bang. I had never used tiled before, so I spent a day or so making some images and maps. I finally got to parsing the xml format of tiled maps and tilesets. However I was having a hard time with X-expressions, as I had never used them before either. So, finally I thought I'd give big-bang3d a shot. Also something I had never tried!

With work and kiddos and life I found myself with about 2 days of usable time. 

I think its safe to say that I over estimated my time and abilities, which I'm sure is common for newer jammers.

For the next jam, I'll prepare a little more ahead of time. :)


Edit:

Some things I would like to find out for pict3d and racket:

  • Is there a way to texture things on the outside/inside of Picts? (for realistic asteroids and a skybox)
  • Is there a way to subtract from a body? (for generating impact craters)
  • Is there a way to compile to wasm and run this in a browser?

Files

asteroid-blobs.rkt 11 kB
Apr 20, 2020
asteroid-blobs.tgz 12 MB
Apr 20, 2020

Get asteroid-blobs

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